### Re: Level shifters

Posted:

**August 18th, 2018, 3:33 am**Thanks! I've actually figured it out since then, but I may look at the videos anyway.

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Posted: **August 18th, 2018, 3:33 am**

Thanks! I've actually figured it out since then, but I may look at the videos anyway.

Posted: **August 18th, 2018, 9:29 pm**

I can't remember if it's covered in ODS, but there's actually some pretty simple math that will let you get a workable level shifter just about every time:

Take the angle formed by the corner where the shifter is located; then the angle of the shifter itself will always be exactly half of that, i.e. equal to the measure of the angle bisector. The creases will be moved to one side, but the relative angle will be the same.

Take the angle formed by the corner where the shifter is located; then the angle of the shifter itself will always be exactly half of that, i.e. equal to the measure of the angle bisector. The creases will be moved to one side, but the relative angle will be the same.

Posted: **August 24th, 2018, 11:30 pm**

Not exactly sure what you mean, Baltorigamistâ€¦ But yes it is covered in ODS.

Do you mean the shape that you get when you spread squash a corner flap in a box pleated model for example?

Do you mean the shape that you get when you spread squash a corner flap in a box pleated model for example?