The features I want to implement are :
- square packing
- cp generation
- advanced BP techniques (level shifters, pythagorean stretches, combs, ...)
- folded base visualization
- hex pleating
For the moment, only the square packing works, and it has a few bugs I'm still trying to fix.
But I've had positive feedbacks on it, so I think it's worth giving a link for it already

http://h3md.free.fr/travaux/BPMaker/index.html
It should be easy to use.
You have a button to draw a new grid, whith an input for the size.
You can add polygons the same way you make a rectangle with Paint.
You can extend the edges by drag n' dropping them, and thus make pretty much any shape.
You can move the circles inside the polygon (useless for the moment, will serve for CP generation), you can also increase its size by clicking it, or decrease its size by clicking while holding the shift key.
You can add rivers like you would draw a line in Paint.
There's also an input for the width.
You can extend the rivers by drag n' dropping the green parts after selecting them.
You can delete stuff with the Delete key.
Don't hesitate to share any feedback/criticism/suggestion.