Here's a quick sketch of how a simple base might look:
I would also add a bunch of layers at the head for hair, allocate a lot of paper for the legs, and make five-fingered hands. And, if you want him grabbing the sword, you'll want the arms longer, as a significant amount of the paper will be eaten up by the elbow.
That's a very, very, very, very, VERY overly-large sword!
I guess making the sword connected to the hand would take up so much paper (like, twice the length of his body T.T) that Jared's method with the sword coming out of his back in two places may be the best.
Or you could try to make the sword a separate sheet of paper from the body, if you don't feel that's "cheating".
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show them that way we can marvel at the improve ments you will make And cloud's sword is very very very big to begin with so I think that prototype would work very well. Or as said the sword can be made separate which might be best so that it could be more detailed than it would be if it were attached to the model. That within itself could be cool I love cloud's buster.
See? This is an actual image from the game. The sword is at a slant and still goes from shoulder to knee and is as wide if not wider that cloud himself. You couldn't make a model of him with a small sword- just wouldn't look right. On the pic I posted on the previous page he has it slung across his shoulders and you can see there too that it is quite long and large.
Last edited by mrsriggins on July 5th, 2008, 9:18 pm, edited 2 times in total.
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I totally just discovered I have a macro function on my camera- I'm lovin it! http://www.flickr.com/photos/23352404@N06/sets/
I'm going to paraphrase Robert Lang here: If you start with a big enough sheet of paper, anything is possible.
That being said, a lot of small details have to do with storing paper in pleats, then pulling them out in the right ways. With a large sheet of paper, you could make a small pattern using tessellation techniques, and graft it on. That's how I made this penguin: